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Concealed carry daily firearm. An imminent threat presents itself. The timer begins
1. Time to access the firearm
2. Time to draw the firearm to a firing position
3. Time to fire multiple rounds on threat
4. Time to transition from one threat to another
5. Time to reload for whatever reason if need be [ gun jammed, ran dry ]
Time to access the firearm from concealed. Any idea how long it takes you?
Time to draw. Any idea how long it takes you?
Time to fire multiple rounds [ are they .25 seconds apart or .40 or even more seconds apart etc ]
Time of transitions. Any idea what your transition times are?
I understand there'll be few here who have any idea about the time it takes to utilize/work any of the skills above. Some will obviously have shot matches, played with timers etc.
Here's something I played with at 10-12 feet on two threats, one shot each [ as that's boarding house rules ]. I have the luxury of seeing in .00 seconds on the editor timer in slow motion frame by frame. Couldn't possible have any idea of my own answers above, until I put them into the editor, like this.
From the time my hand begins to move to having cleared the garment hand on gun is .56 seconds. Clearing the holster to first shot is .28 seconds. For a first hit from concealed at .84 seconds. My transition to the second target was .30 seconds. 1.14 seconds start to one shot each on two BG's
I had some runs where the transitioning was a little faster, the draw a little slower, etc but I'm below 1 second to draw and fire on one person from concealed. My transitions can be faster or slower, as low as .17 to .35 seconds depending on how far apart the threats are placed.
If you've never used a timer, a good place to start is setting the par time for 2 seconds. At the beep draw and fire before the 2 second beep goes off. Oh, you can beat that 2 seconds, drop it 1.5 seconds if the time allows, if not, go to one second and play with that until you can draw and fire before the second beep.
Take .25 seconds off those times noted. That's reaction time to a sound or visual cue. In mine above I'm deciding when to initiate the draw, that's when the time starts on the counter in the editor.
If ya know your times, post em up. If you don't have a clue, might be worth exploring to determine where you may need more practice to reduce the times of any of those listed above
1. Time to access the firearm
2. Time to draw the firearm to a firing position
3. Time to fire multiple rounds on threat
4. Time to transition from one threat to another
5. Time to reload for whatever reason if need be [ gun jammed, ran dry ]
Time to access the firearm from concealed. Any idea how long it takes you?
Time to draw. Any idea how long it takes you?
Time to fire multiple rounds [ are they .25 seconds apart or .40 or even more seconds apart etc ]
Time of transitions. Any idea what your transition times are?
I understand there'll be few here who have any idea about the time it takes to utilize/work any of the skills above. Some will obviously have shot matches, played with timers etc.
Here's something I played with at 10-12 feet on two threats, one shot each [ as that's boarding house rules ]. I have the luxury of seeing in .00 seconds on the editor timer in slow motion frame by frame. Couldn't possible have any idea of my own answers above, until I put them into the editor, like this.
From the time my hand begins to move to having cleared the garment hand on gun is .56 seconds. Clearing the holster to first shot is .28 seconds. For a first hit from concealed at .84 seconds. My transition to the second target was .30 seconds. 1.14 seconds start to one shot each on two BG's
I had some runs where the transitioning was a little faster, the draw a little slower, etc but I'm below 1 second to draw and fire on one person from concealed. My transitions can be faster or slower, as low as .17 to .35 seconds depending on how far apart the threats are placed.
If you've never used a timer, a good place to start is setting the par time for 2 seconds. At the beep draw and fire before the 2 second beep goes off. Oh, you can beat that 2 seconds, drop it 1.5 seconds if the time allows, if not, go to one second and play with that until you can draw and fire before the second beep.
Take .25 seconds off those times noted. That's reaction time to a sound or visual cue. In mine above I'm deciding when to initiate the draw, that's when the time starts on the counter in the editor.
If ya know your times, post em up. If you don't have a clue, might be worth exploring to determine where you may need more practice to reduce the times of any of those listed above